Phineas and Ferb in the Transport-inators of Doooom! is a free, online Phineas and Ferb game on the Disney XD website. In it, players control Ferb and Agent P as they make their respective ways through 19 levels set inside the Doofenshmirtz Evil Incorporated building.



Mom has left Phineas and Ferb a "huge list of chores" to do. Looking to get the list completed faster, they decide to build teleporters. Meanwhile, Dr. Doofenshmirtz, looking for a Peglegged Hemisphingus to complete his Official Tri-State Area Bird Watching Sticker Book, notices the teleporters and zaps one with a Duplicat-inator to copy it just as Phineas is going through it, inadvertently teleporting Phineas into his building. Ferb grabs a plunger and follows after his brother.

After Tutorial LevelEdit

Agent P kicks his way through a window and into the DEI building, where Doofenshmirtz locks him inside a cage (which he is mass producing). He explains that the teleporters ("Transport-inators of Doom") will allow how to produce more evil inventions, which he calls "Evil 2.0."

After Level 6Edit

Looking for a map, Phineas presses a button at a computer terminal, activating the building's Freeze-inator freeze rays...and setting off its intruder alert, causing Doofenshmirtz's security robots to capture Phineas and put him in a force field cage.

Level 9Edit

Ferb successfully locates the three switches to reconstruct the bridge between Phineas's cage and the exit, disabling the cage and allowing he and his brother to successfully escape, although they do not see each other.

Level 10Edit

Agent P overcomes Dr. Doofenshmirtz firing a Freeze-inator at him to first disable his two Transport-inator production lines, and then use a well-placed transport-inator to turn the Freeze-inator against Doofenshmirtz, freezing him and knocking him backwards into an infinite transport-inator loop to defeat him and Evil 2.0.


Phineas and Ferb are reunited in their backyard, and Perry joins the boys shortly thereafter. Meanwhile, Dr. Doofenshmirtz is still stuck in the infinite loop, looking for someone to help him break it.


Ferb and Agent P control mostly the same with a few minor differences. The main difference is that Ferb can use his rocket boots to perform a double jump, while Agent P has a glider that allows him to float. Along the way, each encounters a series of robotic enemies; cleaning robots require only one hit to defeat them, while security robots will charge when you get close to them and take two hits to defeat. On each level, there are also anywhere from 100 to 400 gears or O.W.C.A. badges to collect, although it is not necessary to do so.

There are three types of powerups in the game: a magnet that attracts nearby gears or badges towards you; a lightning bolt icon that turns Ferb or Agent P invincible and allows them to instantly defeat any enemies they touch; and a red stop sign, which stops all of the robots from moving for a limited time.


The game features instrumental versions of a wide selection of songs from Season 1, most of which must be unlocked by finding the hidden CD in each of the game's 19 levels.

Unlocked via hidden CDsEdit



External LinksEdit

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